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CardMon Hero: The Not Quite Yu-Gi-Oh MMORPG 1

The idea of Trading Card Games isn't new to the gaming scene. Magic and Cardmon Hero players are still quite prevalent within the ranks of MMORPG players. So it is natural to expect that the concept of card systems would emerge in the MMO-scene.

Cardmon Hero, is T3Fun's version of the TCG-MMO combination. Let's see how it fares on both fronts.

CardMon Hero Gold pretty much looks like your typical anime-inspired F2P MMORPG. It uses bright colors, with the inclusion of kiddie-version sprites and monsters. The game in fact reminds me of games such as FlyFF or Rose Online. The game environment is pretty light and partnered with an upbeat and catchy but repetitive tune.

The game's light-hearted nature can be entertaining, especially for those who are looking for a less serious themed MMO. CardMon Hero Gold pushes the right buttons in terms of casual entertainment while distinguishing itself with cartoony card "partners" known as "mercenaries".

CardMon Hero's base gameplay is similar to a lot of MMORPGs out right now. The game has no innovation whatsoever in this regard save for the robust TCG System in place (which I will have to elaborate later on).

The game currently has Player vs Player, Player vs Environment and Realm vs Realm systems. The character classes follow the usual set of jobs: melee, ranged and magic. Each job class branches off to the various weapons the game has. There is also a stat system in place which is reminiscent of Diablo where your character's stats determine the weapons you can use.

 

[Source:mmook] [Author:mmook] [Date:11-08-25] [Hot:]