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Rise and Shiny recap: Crystal Saga


More good news: You don't need to worry whether other players, readers, (Crystal Saga Gold)or super-cool column writers care about how you play. Crystal Saga is for younger players, true, but accessibility is not only for them. I found the automated system to be really fun. In an AFK way, of course. I liked coming back to backpacks filled with goodies, and I still had to go back to town and sell the items and organize my skills. In fact, I've realized that AFK modes in games like Crystal Saga only shine light on how incredibly boring and trivial leveling-up has become in many MMOs. The archaic system of advancement hasn't changed in years and years, so why not do away with the process, or make it something that we simply don't have to sit there and watch?

Again, I know what you are thinking. "But that's what makes MMOs fun!" I get that many of you might feel that playing the game is the fun part. I agree that playing is fun. But grinding is not. Of course, this raises another question: Why didn't Crystal Saga just design a better way of leveling? Or better yet, why doesn'tCrystal Saga do away with leveling altogether and invent a brand-new way to play MMOs? Good question, Beau. I think the answer is that these devs do not care to redesign the entire process but instead want to speed it up and get you to the good stuff. In a world filled with "AAA," indie, and free-to-play games that are all filled to the brim with massive amounts of grind, I appreciate these AFK systems that are showing up more often. Give me a cash shop filled with every single item in the game and we have a deal.

I've been playing Oblivion a lot lately. We have all probably played it a lot. If not, we jammed on Morrowindbefore that. Remember "fast travel?" You know, the ability to click on an area in the map and instantly transport there, instead of traveling the long, literal way on horseback? We have all used it at some point. I use it when I am faced with an incredibly long (but not difficult) ride. If it is dangerous and within a 15-minute window, I will be on the trail. Games like Crystal Saga allow for the same choices, and I appreciate that. Long ago I lost the feeling that even the mere presence of such systems tainted my gameplay. They exist, and I don't care.

The rest of the game is fun and colorful, including the pet system. I like the fact that the game runs on anything and that there are always players around. Other than those few facts, there's not much more you need to know about your first several hours in the game (which is how long I generally spend in a game before writing this column). It sort of pains me to say so, but the existence of an "AFK mode" is about the only thing I came across that makes Crystal Saga(Crystal Saga Gold) much fun. It sounds weird, but I got the same feeling when I found pocketfuls of goodies that I used to get when I logged into EVE and saw that my skill training was completed. It's worth checking out, even just to surprise yourself.

Next week I will be looking at Starjack Online, a free-to-play empire-builder that has sucked me in. For some reason, the game does not allow me to stream or video it, so look for a screenshot-heavy article next time. Now, go log in!
 

[Source:admin] [Author:admin] [Date:11-12-14] [Hot:]